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<a href="#pro-methods">Protected Member Functions</a> &#124;
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  <div class="headertitle"><div class="title">CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase Class Reference</div></div>
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<p>Represent the game phase that configures the placement of the virtual objects into the real room.  
 <a href="class_cryptic_cabinet_1_1_game_management_1_1_room_setup_1_1_object_spawning_logic_phase.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_cryptic_cabinet_1_1_game_management_1_1_room_setup_1_1_object_spawning_logic_phase.png" usemap="#CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase_map" alt=""/>
  <map id="CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase_map" name="CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase_map">
<area href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html" title="Represents a game phase for the gameplay." alt="CrypticCabinet.GameManagement.GamePhase" shape="rect" coords="0,56,433,80"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pro-methods" name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:a0f3008845842c5645829a55b99395749" id="r_a0f3008845842c5645829a55b99395749"><td class="memItemLeft" align="right" valign="top">override void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_room_setup_1_1_object_spawning_logic_phase.html#a0f3008845842c5645829a55b99395749">InitializeInternal</a> ()</td></tr>
<tr class="separator:a0f3008845842c5645829a55b99395749"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab21575555563388f7a6b47a5a674b4f1" id="r_ab21575555563388f7a6b47a5a674b4f1"><td class="memItemLeft" align="right" valign="top">override void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_room_setup_1_1_object_spawning_logic_phase.html#ab21575555563388f7a6b47a5a674b4f1">DeinitializeInternal</a> ()</td></tr>
<tr class="separator:ab21575555563388f7a6b47a5a674b4f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html">CrypticCabinet.GameManagement.GamePhase</a></td></tr>
<tr class="memitem:ac436946bf150b49311216219ff6d2811 inherit pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase" id="r_ac436946bf150b49311216219ff6d2811"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html#ac436946bf150b49311216219ff6d2811">Initialize</a> ()</td></tr>
<tr class="separator:ac436946bf150b49311216219ff6d2811 inherit pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a454445b2fc6c7992d2181057b358651f inherit pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase" id="r_a454445b2fc6c7992d2181057b358651f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html#a454445b2fc6c7992d2181057b358651f">Deinitialize</a> ()</td></tr>
<tr class="separator:a454445b2fc6c7992d2181057b358651f inherit pub_methods_class_cryptic_cabinet_1_1_game_management_1_1_game_phase"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Represent the game phase that configures the placement of the virtual objects into the real room. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="ab21575555563388f7a6b47a5a674b4f1" name="ab21575555563388f7a6b47a5a674b4f1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab21575555563388f7a6b47a5a674b4f1">&#9670;&#160;</a></span>DeinitializeInternal()</h2>

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          <td class="memname">override void CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase.DeinitializeInternal </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
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<p>Reimplemented from <a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html#a91a94905a4624bff12f6346748dfbed9">CrypticCabinet.GameManagement.GamePhase</a>.</p>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_utils_1_1_object_placement_manager.html#aedefa9c874b686ad9cc855cfa15195e2">CrypticCabinet.Utils.ObjectPlacementManager.CleanUp()</a>.</p>

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<a id="a0f3008845842c5645829a55b99395749" name="a0f3008845842c5645829a55b99395749"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0f3008845842c5645829a55b99395749">&#9670;&#160;</a></span>InitializeInternal()</h2>

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          <td class="memname">override void CrypticCabinet.GameManagement.RoomSetup.ObjectSpawningLogicPhase.InitializeInternal </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
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<p>Reimplemented from <a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_phase.html#a27e08b15b5ed5be7bdfe09a1965e08ff">CrypticCabinet.GameManagement.GamePhase</a>.</p>

<p class="reference">References <a class="el" href="class_cryptic_cabinet_1_1_u_i_1_1_u_i_system.html#a9c6f6c13c59216a5695baa5564e156b6">CrypticCabinet.UI.UISystem.HideAll()</a>, <a class="el" href="class_cryptic_cabinet_1_1_photon_1_1_photon_connector.html#ab219cf411054df883005fffc50f64991">CrypticCabinet.Photon.PhotonConnector.IsMasterClient()</a>, and <a class="el" href="class_cryptic_cabinet_1_1_game_management_1_1_game_manager.html#a3aabe3e8d021ccdcc9f208c0e06eb15e">CrypticCabinet.GameManagement.GameManager.NextGameplayPhase()</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_object_spawning_logic_phase_8cs.html">ObjectSpawningLogicPhase.cs</a></li>
</ul>
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